My Unity Ads are working fine on Android but when I test my game on iOS TestFlight, the game crashed immediately.
I have checked and ensured the following:
- I am using the correct GameId for iOS
- UnityAds file are present in XCode build under "Link binaries with library"
- App runs perfectly fine except the button that was supposed to show ads caused the crash in the game
I am wondering if only TestFlight would cause this issue but I highly doubt so. Still, I am waiting for Apple's review on whether the app would successfully launch to the app store.
May I get some help on how to solve this issue?
I followed the steps on how to implement the unity ads from here: https://unityads.unity3d.com/help/unity/integration-guide-unity#basic-implementation