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Unity3D Error: ResourceID out of range in GetResource: 1****** (max is 1048575)

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I've built a Unity3D application using C# which works fine except for the fact that I keep getting the error ResourceID out of range in GetResource: 1158345 (max is 1048575) after approximately 3 minutes and 30 seconds from the first execution in the Unity Editor. After that, the error is repeatedly printed out in the Console even if I stop and restart the execution of the application. Finally, after running for approximately other 10 minutes, the application and the whole Unity editor crash and this dialog pops up.

I've found a couple of threads online from which I gathered that it could possibly be a RenderTexture (which I am actually using in my application) error/bug -this one and this one -but the proposed solutions doesn't seem to apply in my case since, even if I delete all the RenderTexture references in the scene, I keep getting the same error (I'm not using RenderTexture in the scripts, but I've just used it in the Editor, i.e. I've linked it to a camera and I've linked a Material object to it). In fact, even if I delete all the elements in the scene I keep getting the same error!

Am I missing something? Or is it an irrecoverable error? I'd like to share some more information about my project or small code snippets but I've literally no idea what the problem could be.

Thank you very much


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