I have a repeating crash in build - on loading a specific scene.Tried building the scene time after time while gradually removing content but when it seemed that I have found a faulty game object, it started crashing again next day.
I started debugging with windbg (either live build and dump file), and it appears it has something to do with physx, but it doesn't tell me much more as I don't know c++ at all.Is there any way to get higher level information? It would be great if I could somehow extract object name or ID.
Here is Exception Analysis from windbg.
******************************************************************************** ** Exception Analysis ** ********************************************************************************KEY_VALUES_STRING: 1 Key : AV.Dereference Value: NullClassPtr Key : AV.Fault Value: Read Key : Analysis.CPU.mSec Value: 5686 Key : Analysis.DebugAnalysisProvider.CPP Value: Create: 8007007e on SEBASTIAN Key : Analysis.DebugData Value: CreateObject Key : Analysis.DebugModel Value: CreateObject Key : Analysis.Elapsed.mSec Value: 5902 Key : Analysis.Memory.CommitPeak.Mb Value: 867 Key : Analysis.System Value: CreateObject Key : Timeline.Process.Start.DeltaSec Value: 134 Key : WER.OS.Branch Value: vb_release Key : WER.OS.Timestamp Value: 2019-12-06T14:06:00Z Key : WER.OS.Version Value: 10.0.19041.1 Key : WER.Process.Version Value: 9.14.701.0ADDITIONAL_XML: 1OS_BUILD_LAYERS: 1CONTEXT: (.ecxr)rax=0000000000000004 rbx=00000079c15ff960 rcx=00000079c15ff4d8rdx=fffffffffffffffe rsi=0000000000000001 rdi=0000000000000001rip=00007ffa86e69538 rsp=00000079c15feee0 rbp=00000079c15fef90 r8=0000000000000006 r9=0000000000000005 r10=0000000000000000r11=0000000000000000 r12=0000000000000000 r13=00000079c15fef10r14=0000000000000006 r15=0000000000000020iopl=0 nv up ei ng nz na pe cycs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010283UnityPlayer!physx::Dy::SortBoundsPredicateManifold::operator()+0x8 [inlined in UnityPlayer!physx::shdfnd::sort<physx::Dy::ContactPatch * __ptr64,physx::Dy::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator<physx::Dy::ContactPatch * __ptr64> >+0x178]:00007ffa`86e69538 0f2f4018 comiss xmm0,dword ptr [rax+18h] ds:00000000`0000001c=????????Resetting default scopeEXCEPTION_RECORD: (.exr -1)ExceptionAddress: 00007ffa86e69538 (UnityPlayer!physx::Dy::SortBoundsPredicateManifold::operator()+0x0000000000000008) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000NumberParameters: 2 Parameter[0]: 0000000000000000 Parameter[1]: 000000000000001cAttempt to read from address 000000000000001cPROCESS_NAME: Land_of_War_2019.exeREAD_ADDRESS: 000000000000001c ERROR_CODE: (NTSTATUS) 0xc0000005 - Instrukcja w 0x%p odwo a a si do pami ci pod adresem 0x%p. Pami nie mo e by %s.EXCEPTION_CODE_STR: c0000005EXCEPTION_PARAMETER1: 0000000000000000EXCEPTION_PARAMETER2: 000000000000001cSTACK_TEXT: 00000079`c15feee0 00007ffa`86e7a756 : 00000000`00000001 858affff`ffffff00 00000079`c15ff198 ffffffff`858affff : UnityPlayer!physx::shdfnd::sort<physx::Dy::ContactPatch * __ptr64,physx::Dy::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator<physx::Dy::ContactPatch * __ptr64> >+0x17800000079`c15feff0 00007ffa`86e77ead : 00000079`c15ff3b0 000001bd`7daea550 000001bd`798ada80 00000000`00000004 : UnityPlayer!physx::Dy::ContactReduction<6>::reduceContacts+0x30600000079`c15ff190 00007ffa`86e7bd19 : 000001c1`3a37ec40 000001bc`2d02c4e0 000001bc`82a66840 000001bd`00000006 : UnityPlayer!physx::Dy::PxsSolverConstraintPostProcessTask::mergeContacts+0x32d00000079`c15ffad0 00007ffa`86dafec2 : 00000000`00001f80 000001c1`38c8e170 00000000`00000001 000001bd`00000048 : UnityPlayer!physx::Dy::PxsSolverConstraintPostProcessTask::runInternal+0x7900000079`c15ffb00 00007ffa`862120f4 : 000001c1`00009fc0 000001c1`38c8e170 00000000`00000001 000001bb`e3da6750 : UnityPlayer!physx::Cm::BaseTask::run+0x2200000079`c15ffb30 00007ffa`85e68e99 : 000001c1`38c8ce10 000001bc`201b7580 000001c1`38c8e170 00000000`001f3de9 : UnityPlayer!PhysxJobFunc+0x9400000079`c15ffbf0 00007ffa`85e6b0f2 : 000001c1`38c8e170 ffffffff`ffffffff 00000000`0000000c 00000000`00000000 : UnityPlayer!JobQueue::Exec+0x6900000079`c15ffc40 00007ffa`85e6ff1c : 000001bc`201b7580 00000000`00000004 000001bc`201b7960 000001bc`2001a1e8 : UnityPlayer!JobQueue::ProcessJobs+0x19200000079`c15ffc80 00007ffa`861ba3bd : 00000000`00000003 00000079`c15ffd59 000001bc`2001a1e8 00000000`00000000 : UnityPlayer!JobQueue::WorkLoop+0xbc00000079`c15ffcc0 00007ffa`f9e47034 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : UnityPlayer!Thread::RunThreadWrapper+0x31d00000079`c15ffdc0 00007ffa`fb1dd0d1 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x1400000079`c15ffdf0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21FAULTING_SOURCE_LINE: c:\build\output\unity\physx\physx\source\foundation\include\pssort.hFAULTING_SOURCE_FILE: c:\build\output\unity\physx\physx\source\foundation\include\pssort.hFAULTING_SOURCE_LINE_NUMBER: 83FAULTING_SOURCE_CODE: No source found for 'c:\build\output\unity\physx\physx\source\lowleveldynamics\src\dycontactreduction.h'SYMBOL_NAME: UnityPlayer!physx::shdfnd::sort<physx::Dy::ContactPatch * __ptr64,physx::Dy::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator<physx::Dy::ContactPatch * __ptr64> >+178MODULE_NAME: UnityPlayerIMAGE_NAME: UnityPlayer.dllSTACK_COMMAND: ~10s ; .ecxr ; kbFAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_UnityPlayer.dll!physx::shdfnd::sort_physx::Dy::ContactPatch_*___ptr64,physx::Dy::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator_physx::Dy::ContactPatch_*___ptr64___OS_VERSION: 10.0.19041.1BUILDLAB_STR: vb_releaseOSPLATFORM_TYPE: x64OSNAME: Windows 10IMAGE_VERSION: 2019.4.17.31878FAILURE_ID_HASH: {349dea00-0919-7705-4239-ccc28e83e521}Followup: MachineOwner---------
Thanks in advance for any advice!